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 The new battle system (Beta test)(unfinish editing)

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Diana
Giantess
Giantess
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MAIN LANGUAGE: : ENGLISH
Age : 22
Posts : 138
Zodiac : Pisces

PostSubject: The new battle system (Beta test)(unfinish editing)   Thu Jan 30 2014, 13:13

Fighting System:


When two ppl start a fight, the skills they have and their power they have will determine who will finally win.
All skills will be classified into three different classes
attack skills,
defense skills and 
special skills.


All people will start with a normal attack skill, and a normal defense skill (level 0) (basically normal body fights).
All people's skill gained will be listed in a thread, where you must look at it before you take on a fight.
All people's power number will be seen below the GC information in every single post.


**If both people have only level 0 normal skills, or both people has used all the skills they have (One skill can only be used ONCE per battle), the victory will be determined by the Power number.(If two people have a Power difference less than 10, this fight will be concluded deuce)
*Once the battle has started, all people inside the battle can not teleport away, or grow and shrink anyone else. After the fight is concluded, the winner have rights to control losers size, and do anything they want.


*Tinies will only gain skills after getting  special weapon(s).








Attack and Defense skills.


*You can trade your tears to buy different skills,and upgrade them into different levels.
*there will be 7 different levels for attack and defense skill,
*each level indicating different power of the skill.
*ppl can buy different skills, starting from both level 1 or 2 by different tears.
*ppl can ONLY buy the skill that belongs to their race.
*and each time ppl will be only allowed to use ONE skill per attack/defense.
*Each spells or magic will only be used ONCE in one fight




- For attacking skills counters attacking skill.
       

*Same level(like level 1 skill vs level 1 skill) opposite skills (light and dark, or any other different elements) cancel each other.
        *Higher level skills beats lower level skills, and apply special effect. (like level 2 skill beats level 1 skill, level 3 beats level 1 and 2 ....) (that means if you use lower level skill against an enemy which use higher level skill, you will get hurt, but not yet defeated)
        *The same class skill (dark and dark) COMBINE their levels to the target(like two level 2 skill shot by two people against one, the two power will be combined to one level 4 magic).
                NOTE: If two people using the same class of magic against each other, no damage will happen to each one.
        *Normal attack skill can not beat magics






- For Attacking skill counters Defending Skill
     

  *Same level(like level 1 skill vs level 1 skill) opposite skills (light and dark, or any other different elements) cancel each other, but the defender(the one using defensive skill) will not be able to use another defense skill in next attack/defense.
        *Higher level attacking skill beats lower level defending skills, and apply it's special effect. (like level 2 skill beats level 1 skill, level 3 beats level 1 and 2 ....), but the damage will be the difference of the level (that means if you use level 3 attacking skill against an enemy which use level 1 defending skill, he/she will get hurt like a level 2 attacking skill, but not yet defeated)
        *Higher level defending skill cancel lower level attacking skills, and apply it's special effect. (that means if you have level 100000 defensive skill, against level 1 attack skill, you will only cancel the attack. But this EPIC skill can not be used anymore, so consider what to use before using any skills)
        *The same class skill (eg. dark and dark) COMBINE their levels to the target(like two level 2 skill shot by two people against one, the two power will be combined to one level 4 magic).
                NOTE: If two people using the same class of magic against each other, no damage will happen to each one.
        *Normal attack skill can beat it's level-2 defensive skill (means if you have level 5 normal attack skill, you can beat level 3 normal defensive skill)
        *Normal defense skill can beat it's level-3 attack magic skill or same level normal attack skill.










Level 1 Skills will cost 1 tear to get, 2 tears to level up to 2, 3 tears to level up to 3, 4 tears for following level up, maximum level 7
Level 2 Skills will cost 4 tear to get, 3 tear to level up ,to maximum level 7
Normal skills cause 1 tears to get 1 level up to maximum of 8






*Normal attack skill (any level) can not cause any damage to the surrounding enviroment.
*Some magic attack skill will cause siginificant damage to surrounding after level 4, which will be specified in the skill (that means you need to cost GC to repair it unless you are intended to do so)








Special Skills.
Special skill will be listed in a Thread and for who it belongs to(for unique skills).
Those skills are given by the *weapon* (which needed to create) or using lots of tears to buy, some special skills only can be gained by one people,so they are named as UNIQUE.
Those skills may not be attackive, or defensive, and apply to what it is described.


-Normal attack Special Skill(which can be bought by tears) will have a level of 7. 
           *it will be cheaper than leveling attack skill up to 7, but it WILL COST A LOT OF DAMAGE TO SURROUNDINGS, SOME MIGHT EVEN DESTORY THE ENVIROMENT.
           *it will beat all attacking skills but most of them can not one shot your enemy.
           *It will beat all defensive skills below level 7 and will be the same situation as above "same level opposite skill"
           *It cancel the Normal defense Special Skills and will DESTROY the place you are.
           *It CAN NOT beat any unique skills.
-Normal Defense Special Skill(Which can be bought by tears)will have a level of 7
           *it will be cheaper than leveling attack skill up to 7, but when it clashes with Normal attack Special Skill, the place will be destroyed.
           *Nothing will happen if you place defensive special skill against defensive skill.
           *It will beat all Attacking skill below level 7 and cancel the Level 7 attacking skill (the block for next attack/defense will not exist)
           *It CAN NOT defend any unique skills.


*Unique skills*
           *It can ONLY be learnt by weapon with specified the unique skill!
           *The skill matches the desciption on the weapon.
           *When the weapon is broken, or lost. you will lose that Skill as well.
           *Some Unique skill will definitly cause lots of damage to surroundings.




Powers:
Powers will be represented by numbers.
It can be grew by ONLY Weapons, or tears.
It will be the core of determination for whether who will kill other much more easily.
Every class start with different level of powers


-Tinies
     *tinies  will initially have power 1
     *Each tears will trade for power growth of 2


-Giantess
     *Giantess will initially have power 55
     *Each Tears will trade for power growth of 3
     
-Guild Leaders
     *Guild leaders will initially have power of 80
     *Each Tears will trade for power growth of 5


-Land owners(self apply when fighting)
     *Giantess land owners will get power increase of 10 when having a fight at their lands.
     *Fighting in one specific guild's land will let the guilds member in this fight stronger by extra 10 powers(i.e in light guild land , light guild member's gain an extra power increase of 10) 
     *Giantess for more than one land will be permanently apply 10 power boost of each extra lands at least the land is occupied.


How to determine Victory
-For power difference above 50, the one have stronger power will defeat the other one. without having any fights.
-For power difference within 40-49
      *stronger one will need two successful skill damage(no matter how big the difference is) to disable the enemy, and two more to kill your enemy
      *Weaker one will need six successful skill damage to disable the enemy, and four more to kill your enemy.
-For power difference within 30-39
      *stronger one will need three successful skill damage(no matter how big the difference is) to disable the enemy, and two more to kill your enemy
      *Weaker one will need five successful skill damage to disable the enemy, and three more to kill your enemy.
-For power difference within 20-29
      *stronger one will need four successful skill damage(no matter how big the difference is) to disable the enemy, and two more to kill your enemy
      *Weaker one will need five successful skill damage to disable the enemy, and three more to kill your enemy.
-For power difference within 10-19
      *stronger one will need four successful skill damage(no matter how big the difference is) to disable the enemy, and two more to kill your enemy
      *Weaker one will need five successful skill damage to disable the enemy, and two more to kill your enemy.
-For power difference within 0-9
      *stronger one will need four successful skill damage(no matter how big the difference is) to disable the enemy, and two more to kill your enemy
      *Weaker one will need four successful skill damage to disable the enemy, and two more to kill your enemy.


NOTE: After successfully disabling your enemy, you can either capture her/him for one day, torture her/him, or doing everything you want on him before the two more skill to send him/her death, and you can choose to kill your enemy or not as well.






*Kills*:
All the people getting killed by fights or goddess, will be transferred into the Heaven (Space of Destiny),
a goddess will manage to revive you but before that, you can not go anywhere else.
This announcement can be made by the fighter, or yourself.
To revive the dead body, you will either pay for 5 tears or your power will be decreased by *halve of the difference of the power now to initial power* 
For tinies, you will either pay for 2 tears, or do a assignment from goddess after to revive yourself.
eg. a giantess with a power of 200 died, and she has not enough tears so her power will be reduced to 200-(200-50)/2= 125
 


How to avoid fights:
When someone want to have a fight with you, you can do the following two things to avoid this fight.
*Simply chat, to find out the reason and solve it.
*Give up what you took or what you got.
*if he/she dont have any reason,then you need to do one thing for her/him to avoid the fight. or the fight is necessary.




NOTE: All fight events should be recorded and post the result unless no one dead and both of them dont want to.
NOTE: Goddess will simply crush everyone, even if all people combine their power, it can not manage to move goddess's one finger, so do not ask goddess for a fight, simply please them. 
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